There are many domestic manufacturers that specialize in or venture into the IAA small game track, and there have always been manufacturers that explore inspiration and create games based on popular buying materials. However, in the past year, Changsha Youpin Technology has been able to achieve rapid growth, completing the transition from IAA based products to IAP mode, and expanding the market from domestic to overseas.
To delve deeper, the Roguelike tower defense game "Cell Survivor," which was launched last year, helped Youpin Technology achieve a leapfrog development.
The game has been consistently ranked within the top 20 of the Japanese iOS game free to play chart for most of the time since September 2025 (currently within the top 10), and has experienced explosive growth in early 2026. In January, its revenue increased by over 78% year-on-year, surpassing 50 million yuan for the first time (actually 52.57 million yuan), and in February, its revenue continued to grow to 67.61 million yuan.
It is worth mentioning that the above data is only the performance of the game's overseas server, which also has good market results in the domestic market.
So what is the product history of Cell Survivor from domestic to international? What is the corresponding specific market data? Is there differentiation in promotion? How is the gameplay? How can it break through in the domestic market when there are already similar excellent products? What kind of company is Youpin Technology behind it? Regarding these issues, Dian Dian Hai will analyze and break them down one by one in the following text.
01
First, verify the IAA mini game domestically, and then go global with the hybrid app version
At the beginning of the year, there was a big push, and currently the global app version has over 70 million monthly streams
Public data shows that Cell Survivor was first launched as a WeChat mini game in May 2025 in China with Who Can Play It, using a pure IAA mode. It launched two large-scale games at the beginning of June and the end of July. However, as far as the platform is concerned, its resources at the Tiktok end are more inclined in the early and middle stages.
In terms of performance, "See Who Can Play" was on the side of Tiktok games. At the beginning of its launch in May, it topped the list of Tiktok games. Since then, it has been in the forefront of the list of leisure sports for a long time; On the WeChat mini game side, from mid to late May to October, it was basically within the top 15 of the WeChat mini game playable list, and its ranking gradually declined after November; In addition, Hou Tianle, CEO of Travel Products Technology this year, said in an interview that by January 2026, Tiktok has consumed more than 100 million yuan, and WeChat has accumulated tens of millions (the daily consumption has exceeded one million since the beginning of July).
Due to the recognition of the market shortly after the launch of the mini game version of "See Who Can Beat", Youpin Technology began to accelerate its overseas expansion.
According to the DianDian data, since the first half of June 2025, the overseas version of Cell Survivor, which focuses on hybrid cash flow, has been gradually launched in Taiwan, China, Japan, South Korea and the United States. At that time, the number of downloads basically did not exceed 5000 (estimated to be around 20000 in July).
However, as the game began to be launched in more countries and regions in the middle and late August, and its launch also gradually expanded, its download volume finally began to rise significantly and hit the global free list of iOS games. In September, the download volume increased by 756.2% month on month to 3.613 million (the download volume in August was 422000), and the monthly flow also exceeded one million for the first time to reach 4.9 million yuan. During this period, it has been stably located in Taiwan, China, China, Japan and South Korea, and the top 20 free list of iOS games.
From October to December, "Cell Survivor" controlled its release and maintained a monthly download volume fluctuating between 1.2 million and 2 million. During this period, the main purpose was to further improve and optimize the IAP framework. It has been proven that it has achieved this. In these three months, the game's monthly revenue steadily increased, reaching 5.5 million yuan in October, breaking through 10 million yuan for the first time in November to 10.6 million yuan, and in December, the monthly revenue increased by 178.6% month on month to 29.54 million yuan. At the end of this month, the game began to climb the iOS game bestseller list worldwide.
With the complete implementation and maturity of the mixed monetization model, starting from January 2026, the game will expand its overall volume (in the past 30 days, the number of advertising creatives on Google's platform has reached 5289, and on Apple's platform it has also reached nearly 1000). The download volume in January and February was 3.04 million and 3.38 million respectively, with monthly revenue of 52.57 million yuan and 67.61 million yuan, showing strong overall growth and no signs of fatigue.
As of March 1st, Cell Survivor has been tested for 9 months with a cumulative download volume of 14.96 million. Among them, Japan, the United States, and Russia rank in the top 3 with a proportion of 16.2%, 14.73%, and 11.07%, respectively. In terms of platforms, Google Play has a slight advantage with a proportion of 62.54%;
The estimated total revenue of IAP is 173 million yuan, with Japan accounting for 54.14%, followed closely by South Korea (14.63%) and the United States (12.35%). In terms of platforms, Google Play has a slightly higher revenue of 67.93%. RPD (Single Download Revenue) has a significant advantage of up to 20.9 yuan on the App Store, compared to only 5.91 yuan on Google Play.
It should be noted that in addition to the domestic mini game version and the international app version, the Chinese app version "Unwilling to Pass", which also focuses on mixed monetization, will be quietly launched in mid to early November 2025.
相比国际服的“一骑绝尘”,国服的表现多少有点中规中矩,后劲不足。尽管也是今年1月正式发力,但在当月iOS下载量78.4万的情况下,月流水仅为490万元,目前iOS端累计下载量约为156.2万,IAP流水则为1164万元(2月iOS下载为46.8万,对应流水为418万)。
At present, the global total IAP revenue of the game (excluding domestic Android and domestic mini game platforms) is about 190 million yuan, and the monthly revenue has reached about 72 million yuan. The future is promising.
Looking back at the game, during the IAA mini game stage, it utilized a large domestic user base to verify the retention of numerical models and core gameplay. This laid the foundation for the transition of the APP international server and the APP domestic server to IAP, helping it achieve its final success.
02
Zuma+Meat Pigeon Tower Defense "strengthens suction retention and deep cultivation helps IAP monetization
Different versions, different markets, different advertising logic
So, how did the hybrid game 'Cell Survivor' handle gameplay, monetization, and advertising?
Although the game is a casual product, it still adds a fun theme to itself. The game is set in a microscopic cell world, and players need to resist different virus bosses. In terms of art, in order to cater to the preferences of a wider range of users and achieve easy dissemination, the art style adopts a relatively exaggerated parody and cute style.
In terms of gameplay framework, the game chose the retro and classic shooting elimination game "Zuma" for visual packaging (launched in 2004, after the level begins, four-color beads will be continuously generated at a constant speed in the snake like slot, and players control the stone frog to launch corresponding colored beads for elimination), in order to improve players' natural acceptance. However, returning to the essence, the game still relies on pigeon tower defense and integrates RPG mechanisms.
At the beginning of the game, players face a large dragon that winds and approaches along a fixed track. Each section of its body is marked with a different health value. As the level progresses, the health value of subsequent parts will increase. Players can choose to attack any section of the dragon to reduce its health and shorten its body to avoid invading our endpoint, until the dragon is completely eliminated.
In specific battles, if the player destroys a specific body part of the dragon carrying the treasure box symbol, it will trigger the "choose one from three" mechanism of the meat pigeon to unlock new skills or various universal gains. In this game, players can select 8 types of weapons (with different attack skills) from the arsenal for configuration and combination before entering the battlefield.
In each level, the path taken by the dragon is different, and the range of movement that players can have is also different (some move left and right along the safety line below the screen, while others are fixed in the middle of the screen). Therefore, it is necessary to choose weapons based on specific situations to make real-time reactions. During the battle, the game provides players with a very good satisfying experience through various visual effects.
In addition, the game also features a "slow down" design with a "dead dragon head" (when the dragon's head is about to reach the finish line, it is highly likely to be in a dead state and will slow down its progress) and control over the timing of resurrection (by appropriately increasing the failure rate of early levels to guide players to watch advertisements, and every game with three opportunities to watch advertisements for resurrection, the dragon's progress will also be reduced by nearly 50%), keeping players in a virtuous cycle of tension and release, thus achieving high retention.
Overall, the difficulty of the game's internal strategy is not high, mainly focusing on real-time response and strategy construction through weapon selection. The overall threshold is not high, and the construction of pleasure and tension is also quite good, which is the core of its high retention. The success of IAP relies entirely on an external cultivation system. The game introduces a multi rarity weapon system, a deep talent tree, and a collection system for collectibles. It also boldly designs some high strategic value AOE weapons as low rarity (such as "medical cotton swabs"), encouraging players to explore build combinations rather than simply pursuing rarity, greatly enhancing the game's playability and strategic value.
It is worth mentioning that Cell Survivor is not the first of its kind in the "Zuma+Pigeon Tower Defense" gameplay framework. In early 2025, there was a similar IAA mini game called "Fight a Dragon", which even topped the WeChat Play Chart TOP10. The inspiration for such products should have come from the "Fight a Dragon" buying materials used in Tap4Fun's SLG game "Kingdom Guard: Tower Defense" in 2023.
The reason why "Cell Survivor" can widen the gap with "Played a Dragon" is that the former has made a series of optimizations while retaining the gameplay framework of the latter, such as innovative theme packaging, more intuitive visual representation, more significant feedback and pressure perception, and so on.
Subsequently, the buying strategies of different versions of Cell Survivor have been adjusted accordingly based on different markets and monetization models. The domestic IAAA mini game version focuses on showcasing lawn mowing gameplay or shooting effects, and even includes gameplay materials for "Thunder Fighter". Some challenging copywriting and guiding paths also exist.
When the overseas mixed rest APP version is launched, it tends to showcase the real gameplay and screen recording of the game, in order to show the full screen pleasure brought by the game in battle. In fact, in addition to advertising, overseas services have also made corresponding localization for different regional markets, especially the core Japanese and Korean markets.
03
Youpin has been established for nearly 6 years and has found a path to explosive products
Deep drilling popular themes and gameplay prototypes+minimally invasive new strong optimization
Finally, perhaps we can return to the company level and take a look at the inevitability of the success of Cell Survivor, as well as the product approval and development logic.
Public information shows that Hou Tianle, the founder of Changsha Youpin Technology, originally worked in the construction industry. In 2018, due to health reasons and his love for games since childhood, he decided to self-study planning and switch careers. After continuous attempts in December 2019, it finally joined Changsha Hanyou (predecessor of Youpin), a company with less than 10 employees at that time.
However, his first product failed due to poor positioning and physical system effects, but soon he found inspiration from the independent game "Wanba Wushuang" and began developing his second game "Play a Hammer". During this period, Hou Tianle encountered a financial breakdown in the company and decided to invest in order to promote the new game. In June 2020, the current Changsha Youpin was established.
After resolving the company's funding issues, Hou Tianle fully invested in the "Play a Hammer" project and launched the finished product within 14 days. Once the game was launched, it made it to the top 10 of the leisure puzzle games list for the second half of 2020. Subsequently, in 2021, it launched the survival adventure game "Desert Island Survival Simulator" based on the innovative adaptation of "Floating Island Story", which also became the first game in Hunan Province to sign the Tencent Advertising IAA Game Selection Program. Thus, Youpin Technology gradually established a foothold in the gaming industry, and in the same year, Hou Tianle took 100% control of the company.
In 2022, travel products came into contact with the Tiktok issuer's plan due to the release of the new travel "Common Development", which was customized by Changsha with reference to the prototype "Lying Flat Development", thus ushering in a new turning point for the company. Next, the company spent only a week to create the Stories of Storage based on the Steam game A Little Left (the original play method combines high traffic content such as carpet washing and horse hoof repairing). On the release side, Tiktok IAA talent was invited to "transform into Dijia to play the game" and cooperate with it at a 30% share. As a result, the game became popular and the daily life quickly reached 2 million yuan. In the same year, it also launched another popular game - the fault finding game "Attack on Chinese Characters", which also made a lot of profits through the publisher's plan.
Starting from 2023, the company will make more accurate judgments on hot topics and prototypes. While avoiding competition from large companies, each product will also incorporate its own creativity.
For example, in 2023, it released "I Raise You", which chose the popular "counterattack theme" at the time and differentiated it by incorporating verified gameplay modules such as storage and Chinese character puzzle solving. The game achieved a ROI of 3.8 in 14 days and a positive score on the first day.
For another example, in 2024, with the rise of backpack Like, travel product technology quickly captured this basic play method and added "fruit hybrid synthesis" and other innovative points to the fruit theme, and launched the IAA new game "Can't Eat Me". After the game was launched, it was once listed on the top 1 of the new tour list of Tiktok mini games. The consumption of advertising in a single day exceeded one million, and the monthly flow exceeded ten million, making remarkable achievements.
Looking at the development of Youpin, it can be found that it has formed its own explosive logic. Firstly, it emphasizes quality over quantity (up to 3 products can be approved in a year). Secondly, guided by the principle of "approval determines life and death", it deeply reshapes and packages popular and verified themes and gameplay, and operates the explosive logic.
Cell Survivor follows the same path, but obviously its success has greater significance for Youpin Technology. It not only indicates that the company has completed a thorough transformation from IAA to hybrid vacation, but also demonstrates that its products have excellent overseas expansion capabilities.
